Archive for game-development

Random Link Round-Up

Posted in Link Round-Up with tags , , , on January 5, 2012 by The Retro-ish Gaming Critic

I don’t know how often this new feature will appear, but a new feature it is nonetheless.  Every now and then, I’ll collect some interesting gaming-related links and post them right here for you. Let’s zip right on into our first Random Link Round-Up, eh?
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Thoughts on the Creation of Let’s Plays

Posted in Musing with tags , , , , , on January 4, 2012 by The Retro-ish Gaming Critic

I’ve talked about the concept on this blog plenty of times, but it wasn’t until creating my own Let’s Play of Star Trek: The Next Generation – Echoes from the Past that I really understood some aspects of the process, even some things I thought I understood beforehand.
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Thoughts on Another Scandal in the Industry

Posted in Musing with tags , , , on December 29, 2011 by The Retro-ish Gaming Critic

Time and time again, I’ve gone on record as defending those on the other side of the video game business from my fellow gamers.  The consumer doesn’t always remember how difficult it can be to just get a video game made, let alone get it into gamers’ hands.  Sometimes, though, the people on that side of the fence don’t exactly help matters.
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More Thoughts on Sandbox Games

Posted in Musing with tags , , , , , on December 26, 2011 by The Retro-ish Gaming Critic

We’ve talked about sandbox gaming before, where we covered the definition and its application.  This time around, we’re going to dive into another aspect of sandbox games—the world they’re set in.
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Thoughts on Plot-Induced Stupidity

Posted in Musing with tags , on November 23, 2011 by The Retro-ish Gaming Critic

We enjoy some games for the stories they tell, whether they’re stories of heroic drama, love found and lost, and anything in between.  When we really get into those stories, we can forgive nearly any other game element that’s poorly implemented.  One of the ways the story kicks our suspension of disbelief—and enjoyment–squarely in the naughty place is when the characters act like complete idiots.
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Thoughts on Control Schemes

Posted in Musing with tags , , on November 7, 2011 by The Retro-ish Gaming Critic

Out of the many aspects of a video game’s design that can “make it or break it”, there is one element that is most important.  A game can have a solid story, plenty of things for the player to do, be the best example of its genre—but if the controls are lacking, the game–and the players–will suffer for it.
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Thoughts on Collectibles

Posted in Musing with tags , , on October 31, 2011 by The Retro-ish Gaming Critic

We start our week with a confession—I’m not really a fan of collectibles.  You know what they are—they’re items/kills/snapshots/whatever else strewn hither and thither over the game world, and the idea is to hunt down every last one.  I like the idea, but the execution—eh.
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