More Thoughts on Simplicity and Era Contrasts

A little while ago, we discussed the differences and challenges some older gamers face in modern gaming, and today, it’s time to revisit that, with some other thoughts on the matter.

First off, an anecdote that has to be preceded by a small set-up.  I really don’t like Assassin’s Creed II.  I won’t get into it, here, but the relevant part is I find the controls to be clunky and ill-executed.  A friend and I were recently discussing just that, and he had similar issues—then his young son picked the controller up and Ezio did everything his puppet master wanted, when he wanted, how he wanted, with nary so much as a slight mis-step.

Once more, it was driven home that my generation are no longer the target audience of game developers these days.  It’s more than just a control scheme issue—it’s a mentality issue.  Games today require a different mentality, one that might not be obvious at first glance.

This goes back to what we said before—that earlier titles are easier to get into.  This was driven home while playing Barnstorming through the Game Room on my X-Box 360.  It’s actually a somewhat boring game, even compared to other titles of its time, but the main attraction, even now, is that it’s easy to just pick up and play.

As the hobby progresses and games continue to shift focus further and further away from the older gamer, we sometimes find it difficult to really, fully enjoy modern games.  For another example, take most modern fighting games.  There are tournaments out the wazoo, which can be enjoyable even to a gamer who had grown up with Mario.  However, there are usually accompanying discussions about which team is “best” and why, and how you aren’t “good” if you don’t use them, and—whatever happened to just having fun?

That’s what some older gamers run into, right there—modern games being taken much more seriously than we had in the past.  That’s not to say there were never arguments over consoles or the like before; of course not.  However, the difference is that, ultimately, we knew we were all there to have fun, and up until about the early ‘Nineties, such disagreements were really rather rare, at least the sort that become so vehement.

The mentality between gamer generations is an important one—it’s one developers think of and cater to as they make their games, it’s one publishers take into account when they draft developers.  It can be a bit of hurdle to get past, when gamers of different eras try and come together.  Unfortunately, it only adds to the others we face.

As mentioned before, there are a lot of challenges gamers face as they try to bridge that generational gap—but it’s definitely worth it.  If we can find a way to get past those challenges, we’ll be able to share our hobby with more people, and isn’t that a good thing to aspire to?  Plenty of gamers, on both sides of the fence, are trying to work to overcome those obstacles.  Here’s hoping we can all continue that work.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: